<?xml version="1.0" encoding="UTF-8"?><rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>MJ Perkins Journal</title><link>https://mjperkins.com/journal.html</link><description>Creative direction, fashion, beauty, retail and culture. Essays by MJ Perkins.</description><language>en-us</language><atom:link href="https://mjperkins.com/journal/feed.xml" rel="self" type="application/rss+xml"/><item><title>The Clean Girl Is Dead. Good.</title><link>https://mjperkins.com/journal/the-clean-girl-is-dead-good.html</link><guid isPermaLink="true">https://mjperkins.com/journal/the-clean-girl-is-dead-good.html</guid><description>The clean girl did not disappear because people suddenly stopped liking simplicity. She is disappearing because perfection stopped feeling interesting.</description><category>Fashion and Beauty</category></item><item><title>Make Retail Playable</title><link>https://mjperkins.com/journal/make-retail-playable.html</link><guid isPermaLink="true">https://mjperkins.com/journal/make-retail-playable.html</guid><description>Most retail gamification adds a game to the store. The more interesting opportunity is to make the store itself playable.</description><category>Retail Futures</category></item><item><title>The Anti Perfection Era</title><link>https://mjperkins.com/journal/the-anti-perfection-era.html</link><guid isPermaLink="true">https://mjperkins.com/journal/the-anti-perfection-era.html</guid><description>Clean girl, quiet luxury, curated feeds and flawless AI imagery may all be symptoms of the same thing: an exhausted culture of optimization.</description><category>Culture and Commerce</category></item></channel></rss>